Design and Technology

“Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. They acquire a broad range of subject knowledge and draw on disciplines such as mathematics, science, engineering, computing and art. Pupils learn how to take risks, becoming resourceful, innovative, enterprising and capable citizens. Through the evaluation of past and present design and technology, they develop a critical understanding of its impact on daily life and the wider world. High-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of the nation.”

Primary National Curriculum for Design and Technology 2014

Design and Technology Curriculum Statement

Design and Technology encourages our children at Lindfield Primary Academy to be both creative and innovative. They develop skills and knowledge in design, structures, mechanisms and food and are actively encouraged to think about issues such as sustainability and enterprise. Children love making their own design decisions, being practical and creating real products that they can use or even taste. Design and Technology provides a motivational context for learning in Mathematics, English, Science and Art. As a school we provide children with a creative curriculum, planning exciting design challenges and projects relating to the topics on our curriculum map.

Our Curriculum Intent for Design and Technology

With these aspirations, our intent for the Design and Technology curriculum is:

  • To develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world.
  • To build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users.
  • To critique, evaluate and test their ideas and products and the work of others.
  • To understand and apply the principles of nutrition and learn how to cook.