“A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.”
Computing Curriculum Statement
At Lindfield Primary Academy, we want to prepare all our children to contribute positively to our rapidly changing and increasingly digital world. By highlighting and exposing children to the breadth of technology around them, we aim for them to understand how it has shaped the modern world and begin to inspire children to imagine what they could do in the future.
Our Academy follows the programmes of study from the 2014 National Curriculum which specifies what to teach in each Key Stage. From this, our engaging curriculum map promotes a cross-curricular and creative approach to teaching computing. Our topics and other subjects provide meaningful and relevant contexts and opportunities for regular application of technology.
Our Curriculum INTENT for Computing
It is our intent for all children at Lindfield Primary Academy to achieve personal success in using a range of technology confidently, competently and safely. In order to achieve this, they will
- Know how to use technology safely, respectfully and responsibly; including keeping personal information private, recognising acceptable / unacceptable behaviour and how to report concerns about content or contact.
- Design, write, and debug programs to accomplish specific goals; working with variables and various forms of input and output.
- Develop computational thinking; using logical reasoning to analyse a problem and plan out solutions; and decomposing them into smaller parts.
- Use search technologies effectively and be discerning in evaluating digital content.
- Understand how computer networks operate and the opportunities they offer for communication and collaboration.
- Select use and combine a variety of software on a range of devices to design and create a range of content, including colleting, analysing, evaluating and presenting data and information.
How we will IMPLEMENT our intentions.
Lindfield Primary Academy follows the Purple Mash scheme of work which covers the whole primary curriculum with a clear structure of progression building on children’s previous knowledge. It uses resources embedded within the platform which allows pupils to save, combine and import content which can be shared across the school safely.
The Purple Mash platform is also used across the curriculum to embed the use of technology in other subjects.
The scheme is supplemented by additional lessons on computer networks; and the use of Spheros and BeeBots when creating computer programs.
Our team of Digital Leaders have completed the Childnet course on E Safety and regularly lead assemblies to reinforce important messages taught through the curriculum. They have been trained to support peers who may have concerns regarding E Safety and provide an excellent insight into current trends enabling staff to target teaching effectively. We also participate in Internet Safety day, making good use of yearly themes to raise the profile of different aspects of E Safety. This message is reinforced with Parent Workshops where advice on keeping children safe online are given in addition to a regular feature in our fortnightly newsletter. In addition to the Purple Mash E Safety lessons, further learning takes place as lesson ‘starters’ to maintain its profile.
We take part in Computer Science Week every year, during which parents who work in the world of technology are invited to share their role with the children. This is a fabulous opportunity for pupils to learn more about STEM opportunities and provide inspiration for possible career paths as well as further embedding our links with the community.
In addition to classroom computing learning, the Academy’s after-school provision also includes weekly STEM club run by an external company, Next Thing Education.
Using technology safely, respectfully and responsibly. Evaluate content and appropriateness of websites Communication and collaboration Personal information Reporting concerns E-Safety
Using technology to analyse, present and evaluate data.Search technologies, Animation, Publishing, Movie making, Creating Art, Data handling, Using Word, email, blogging
Using technology to solve problems. Algorithms / Programming Debugging Logical Reasoning How computer networks operate
eSafety can be described as a school's ability to protect and educate pupils and staff in their use of technology and to have the appropriate mechanisms to intervene and support any incident where appropriate.
It is usually identified in 3 main areas:
- Content - being exposed to illegal, inappropriate or harmful material.
- Contact - being subjected to harmful online interaction with other users.
- Conduct - personel online behaviour that increases the likelihood of, or causes, harm.
At Lindfield Primary Academy, we take eSafety very seriously. It is part of our computing curriculum and staff recieve regular training. We have proceedures in place to support incidents and which reflect Child Protection guidelines.
Meet Our Digital Leaders
This group of enthusiastic individuals have been working hard to train as Digital Leaders. They are now using their enhanced understanding of E-Safety to help educate their peers by taking a leading role at the beginning of assemblies teaching others how to stay safe. See below for some of the fabulous resources they have created.
Coding teaches children to develop an understanding of how technology works and is a fundamental part of our computing curriculum. This is becoming increasingly important as we move forward into a digital age.
‘The Hour of Code’ is a global movement created to support teaching of coding. It is supported by leaders in the world of technology such as Bill Gates and Mark Zuckerberg and has engaging tutorials such as Minecraft and Starwars. The resources are free to use and I would encourage you to explore these at home using the website https://hourofcode.com/uk/learn.
In addition, all our pupils have a ‘Purplemash’ login (in their home/school diaries), which also has coding activities, which you are very welcome to use at home. Equally, if you have experience with coding and feel you may be able to talk the children, I would love to hear from you.
During the week 25th – 29th November, Lindfield Primary Academy once again celebrated Computer Science Week. Special assemblies took place where children learned about Grace Hopper, one of the first computer scientists and creator of the term ‘debug’. Our Digital Leaders helped teach parents how to use PurpleMash during 2 workshops and the whole school enjoyed the Hour of Code. Years 4 and 5 were also visited by local web page designer Pete Cole who explained what his job involved and answered the children’s many questions. These are some of the fabulous activities that took place.
Year One: As well as continuing our work on writing and debugging algorithms, Nick Faulkner helped each class to create their own web page!
Year Three: We looked at how the computer reads code. We learnt how to use an IF statement in our code and practiced these skills writing different algorithms using PurpleMash. We were also able to fix problems in code that had already been written.
Year Four: Have been working on programming and using elements of coding to help them achieve a number of graded challenge problems. If we went wrong we had to work out how to de-bug our programme. It helped us develop computational thinking skills.
Year 5: Following on from our work earlier in the term with Spheros, year 5 were set the challenge of teaching Mrs Holmes how they worked. They explained what a Sphero was, how it moved, the different methods of coding the Sphero and how to correctly switch them off and store them. They also explained what an algorithm was and what it does.