Using technology safely, respectfully and responsibly. Evaluate content and appropriateness of websites Communication and collaboration Personal information Reporting concerns E-Safety
Using technology to analyse, present and evaluate data.Search technologies, Animation, Publishing, Movie making, Creating Art, Data handling, Using Word, email, blogging
Using technology to solve problems. Algorithms / Programming Debugging Logical Reasoning How computer networks operate
Key Stage 1
Pupils should be taught to:
- understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
- create and debug simple programs
- use logical reasoning to predict the behaviour of simple programs
- use technology purposefully to create, organise, store, manipulate and retrieve digital content
- recognise common uses of information technology beyond school
- use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key Stage 2
Pupils should be taught to:
- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
eSafety can be described as a school's ability to protect and educate pupils and staff in their use of technology and to have the appropriate mechanisms to intervene and support any incident where appropriate.
It is usually identified in 3 main areas:
- Content - being exposed to illegal, inappropriate or harmful material.
- Contact - being subjected to harmful online interaction with other users.
- Conduct - personel online behaviour that increases the likelihood of, or causes, harm.
At Lindfield Primary Academy, we take eSafety very seriously. It is part of our computing curriculum and staff recieve regular training. In addition Years 4,5, and 6 participate in a workshop with our police liason officer. We have proceedures in place to support incidents and which reflect Child Protection guidelines.
Meet Our Digital Leaders
This group of enthusiastic individuals have been working hard to train as Digital Leaders. They are now using their enhanced understanding of E-Safety to help educate their peers by taking a leading role at the beginning of assemblies teaching others how to stay safe. See below for some of the fabulous resources they have created.
Coding teaches children to develop an understanding of how technology works and is a fundamental part of our computing curriculum. This is becoming increasingly important as we move forward into a digital age.
‘The Hour of Code’ is a global movement created to support teaching of coding. It is supported by leaders in the world of technology such as Bill Gates and Mark Zuckerberg and has engaging tutorials such as Minecraft and Starwars. The resources are free to use and I would encourage you to explore these at home using the website https://hourofcode.com/uk/learn.
In addition, all our pupils have a ‘Purplemash’ login (in their home/school diaries), which also has coding activities, which you are very welcome to use at home. Equally, if you have experience with coding and feel you may be able to talk the children, I would love to hear from you.
We have had another fantastic Computer Science Week! (3rd-9th December) Everyone was treated to an assembly with some exciting gadgets brought along by NextThing.Education. We learnt about how extraordinary gadgets from films 20 years ago are now a reality (think StarTrek!) and how the dreams of the children will be tomorrow's reality!
Year 1 were lucky enough to be visited by Hattie's dad, Nick Faulkner. He taught them how the internet works by playing an exciting game where children had to pass messages between an enquiry and answer, before creating their own webpage!!
Year 2 have been busy programming BeeBots to travel along a specific route then writing algorithms to match.
Year 3 practised coding using PurpleMash. They learnt how to enter commands to program a character and debug existing programs.
Mrs Wark kindly came to Year 4 and taught the children some history behind modern day computers and showed them a mother board. The children enjoyed learning about some of the pioneers of technology including Ada Lovelace from 1815.
Mrs Hindhaugh came to talk to Year 5 all about the digital world! She told the children about the advent of 5G communication and how the internet can be used to edit and save photos. The children also had an opportunity to use different electronic devices to become photographers and advertisers!
Year 6 were able to choose an activity from the many sessions on the Hour of Code website.
Thank you everyone for taking part, and remember the Hour of Code website remains live throughout the year if you would like to take a look.